The basic idea is our game will be a sort of Temple Runner/Sonic Dash kind of game, but with Star Fox rail styled controls. There will be randomly generated obstacles and levels and enemies with many different shot types will come at the player who will avoid them with all they got. Last as long you can, go through rings, see many landscapes, get the high score, flaunt it to everyone you can when you get good scores. The general aesthetic of the game is rather technicolor-y. Lots of color coded visuals and awesome effects in space and any characters that may be revealed are rather cartoonish in nature... For example: sta.sh/01rw5b4tt18d This is our preliminary design for the main character... Color coded due to an earlier mechanic we had in mind.
Well with all of this done let's move on to the names of the game:
So uh, pick out whichever you prefer, explain why if you'd like, or perhaps suggest another idea if you'd rather in the comments. My group and I need to get a little report done by Thursday evening according to the thing so yeah. No intense rush but at the same time... heh.
Apparently we need to test two different things on different social media sites, so we'll add this in too: We're deciding between two different mechanics to simplify our game idea:
1. Rail Avoider as mentioned above: You control the ship just like in Star Fox Games and you avoid many obstacles including asteroids, comets, planets, solar flares, and even malicious enemy ships that may fire at you in the unknown.
2. Rail Shooter: Every bit of movement is preset and you don't have to move at all, but instead you have to aim and shoot all the obstacles and make sure not to get hit for as long as possible by shooting things.
I'm sorry for this gunk, but I need this for class apparantly.